Email Experience Design

Email Experience Design Glossary

Plain definitions for the terms used in Email Experience Design, from authentication to the second purchase.

Email Experience Design (EED)
The practice of designing the whole experience of an email marketing system, from inbox placement to the second purchase. It treats email as a service the customer experiences, not only a channel that sends messages. Read the full definition.
Inbox Journey
The five stages a message passes through: Delivered, Noticed, Understood, Felt and Reordered. A message that fails at an early stage cannot succeed at a later one.
Email marketing system
Everything that makes email work for a brand: the sending domain and authentication, the list and its segments, the flows and campaigns, the content, the data behind them and the people who run them.
Deliverability
Whether your emails reach the inbox instead of the spam folder or nowhere at all. It depends on authentication, sender reputation, list quality and how recipients respond.
SPF
A DNS record listing the servers allowed to send mail for your domain. A domain should have one SPF record, within the limit on lookups.
DKIM
A signature added to each message that lets receiving servers confirm it was sent by an authorized sender and not changed on the way.
DMARC
A DNS policy that tells receiving servers what to do when a message fails authentication, and where to send reports. Many brands start with monitoring and move to enforcement after reviewing the reports.
Sender reputation
How mailbox providers judge your domain and sending behavior over time, based on complaints, bounces, engagement and consistency.
Sunset policy
A rule for when to stop emailing contacts who never engage, so they do not drag down your reputation.
Touchpoint
Any moment where a customer meets your brand. In email, each message, link, landing page and reply is a touchpoint.
Moment of truth
A touchpoint where the customer decides whether to trust you more or less, such as an order confirmation, a late delivery notice or a reply to a question.
Service blueprint
A diagram that shows what the customer experiences and the work, systems and people behind it, in one view. In Email Experience Design it is called the Inbox Blueprint.
Frontstage and backstage
Frontstage is what the customer can see: the email, the page, the receipt. Backstage is the logic, rules and work they cannot see. The line between them is the line of visibility.
Fail point
A place in a journey where something is likely to go wrong, such as a trigger that fires too late or a link that opens an empty cart.
Reorder window
The typical number of days between a customer's first and second order. Messages timed just before it work best.
Second purchase
The order that turns a first-time buyer into a returning customer. It is often the biggest lever in retention.
Mood Line
An emotional curve across the customer lifecycle, scored from evidence, that shows where email helps or hurts how customers feel.
Emotional job
What a message needs to do for the customer's feelings: reassure, inform, delight, invite, apologize or thank.
Reply loop
A design where customers can reply to an email and a person answers, turning email into a conversation.
Inbox Trust Ladder
A four-rung model of how an email sender earns trust: Authenticated, Recognized, Welcomed and Relied on.

Back to Email Experience Design or browse the models and free workbooks.

See where your system stands.

Run the free scan, then book a call to talk through the results.